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2007'02.10.Sat
HI Releases MCX, Extension Libraries of MascotCapsule(R)
September 27, 2006

-- Assisting the Development of High Quality Content
    TOKYO, Sept. 27 /Xinhua-PRNewswire/ -- HI CORPORATION
(head office: Meguro-ku, Tokyo; President & CEO: Kazuo
Kawabata; hereinafter "HI") announced today the
release of MascotCapsule Extension (MCX), an extension of
HI's real-time 3D rendering engine MascotCapsule(R).

    MCX is an essential assembly of libraries to assist the
development of mobile 3D games.  It allows developers to
simplify the game code and reduce development and testing
costs. 

    Collision detection is a significant portion of the
code for many types of games.  The MCX Collision Package,
introduced in this first release, provides a simple API
that allows games to perform fast and accurate collision
detection using a set of basic bounding shapes.

    MCX Product Specification

    -- CPU                    32 bit 100MHz or higher is
recommended

    -- Operating Environment  Requires MascotCapsule(R) V3
and/or V4 

    -- Code Size              100KB approximately
       (Collision Package)

    -- Working Area           About 0.5 KB per bounding
shape
       (Collision Package)    About 5KB per character model
without the shapes 
                   
    -- OS/Platform            Java, BREW, Linux, PalmOS,
Symbian OS,
                              Windows Mobile

    Overview of MCX Collision Package

    -- The following basic shapes are available for
collision detection.

       a. Three-dimensional shapes (Bounding volumes): 

          Sphere, Box/AABBox, Capsule/AABCapsule,
Cylinder/AABCylinder

          * Axis-aligned volumes described as the Box
parallel to the 
            axis(AABBox), Cylinder parallel to the axis
(AABCylinder), Capsule 
            parallel to the axis(AABCapsule).

       b. Other shapes:

          Point, Line, Ray, Triangle, Plane

    -- Figure objects can also be used directly as bounding
volumes.  

    -- Bounding volumes can be automatically generated for
any render-able 
       object.

    -- Functionality is also provided to check if a given
bounding volume 
       lies inside the view frustum.

    MCX is a valuable addition to HI's popular middleware
libraries, which will reduce the barriers for 3D mobile
game development, contributing to further growth in the
industry.

    * Mascot Capsule is a registered trademark of HI
CORPORATION.

    * The names of other products and companies mentioned
herein may be 
      trademarks or registered trademarks of their
respective owners.

    About HI CORPORATION

    Please visit http://www.hicorp.co.jp/e_index.html .

    For more information, please contact:
     
     Mitsutaka Monma
     Marketing Division/Public Relations,
     HI CORPORATION
     Meguro Higashiyama Bldg. 5th Floor, 1-4-4 Higashiyama,
Meguro-ku, 
     Tokyo, Japan 153-0043
     Tel:   +81-3-3710-2843  
     Fax:   +81-3-5773-8660
     Email: press@hicorp.co.jp

SOURCE  HI CORPORATION¡@¡@¡@               
PR
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