2007'05.24.Thu
The9 Limited Reports First Quarter 2007 Unaudited Financial Results
May 22, 2007
SHANGHAI, China, May 22 /Xinhua-PRNewswire/ -- The9 Limited (Nasdaq: NCTY) ("The9"), a leading online game operator in China, announced today its unaudited financial results for the first quarter ended March 31, 2007. First Quarter 2007 Financial Highlights: -- Net revenues for the first quarter of 2007 decreased by 4% quarter-over-quarter and increased 27% year-over-year to RMB270.0 million (US$35.0 million). -- Net revenues attributable to the operations of Blizzard Entertainment(R)'s World of Warcraft(R) ("WoW")(1), which included revenues from game playing time, merchandise and installation package sales, decreased by 5% quarter-over-quarter and increased 27% year-over-year to RMB266.3 million (US$34.5 million) in the first quarter of 2007. -- Net income for the first quarter of 2007 was RMB66.1 million (US$8.6 million), a 37% decrease from RMB105.1 million (US$13.6 million) in the fourth quarter of 2006, and a 12% increase from RMB58.8 million (US$7.6 million) in the first quarter of 2006. Excluding a financial subsidy of RMB19.8 million (US$2.6 million) received from the local government, gain on investment disposal of RMB23.4 million (US$3.0 million) from the sale of certain equity investment, and impairment loss on one of our investments of RMB20.4 million (US$2.6 million) in the fourth quarter of 2006, net income for the first quarter of 2007 decreased by 20% from the previous quarter. -- EBITDA (non-GAAP) was RMB117.7 million (US$15.2 million) in the first quarter of 2007, a quarter-over-quarter decrease of 20% from RMB146.6 million (US$19.0 million) in the fourth quarter of 2006, and a year-over-year increase of 18% from RMB99.6 million (US$12.9 million) in the first quarter of 2006. -- Fully diluted earnings per share (one American Depositary Share "ADS" represents one ordinary share) were RMB2.65 (US$0.34) for the first quarter of 2007, compared with RMB4.25 (US$0.55) for the fourth quarter of 2006, and RMB2.42 (US$0.31) for the first quarter of 2006. Fully diluted EBITDA (non-GAAP) per share were RMB4.72 (US$0.61) for the first quarter of 2007, compared with RMB5.93 (US$0.77) for the fourth quarter of 2006 and RMB4.10 (US$0.53) for the first quarter of 2006. Management Comments: With respect to the first quarter 2007 results, Jun Zhu, Chairman and Chief Executive Officer of The9 commented, "We are pleased to report that The9 has achieved solid financial results in the first quarter of 2007. Despite the seasonal holiday impact in the quarter, we were able to maintain relatively stable user levels for Blizzard Entertainment(R)'s World of Warcraft(R) game in China. In the first quarter of 2007, we attained peak and average concurrent WoW users in mainland China of approximately 680,000 and 330,000, respectively. As of March 31, 2007, over 7.5 million paid accounts had been activated(2). While we continue to prepare for the launch of WoW's major expansion pack: The Burning Crusade(TM), we started open beta testing for the highly anticipated Soul of The Ultimate Nation(TM) game in China in April and achieved a peak concurrent user level of over 400,000 users. We believe the strong preliminary result of SUN's open beta testing is indicative of The9's transition from a one-game to a multi-game company with diversified sources of revenue. In addition, Electronic Arts Inc. recently became a strategic investor of The9, and concurrently with their investment, we obtained the exclusive license to operate EA SPORTS(TM) FIFA Online, a blockbuster online soccer game, in mainland China. We recently also obtained the exclusive license to operate Audition 2, an advanced casual dancing online game, in mainland China. These exciting new developments are solid proof of The9's ability to execute our focused strategy of introducing high-quality games to the China online game market and to further diversify our game portfolio to include casual style games to address a wider range of audiences." Hannah Lee, Vice President and Chief Financial Officer, commented, "Despite the seasonality impact to the WoW game, we achieved solid financial and operational results for the first quarter of 2007. With the upcoming launch of The Burning Crusade(TM) expansion pack together with the accompanying opening of a new server site, we expect, based on responses from overseas players, that even more players will be attracted to the World of Warcraft(R)game. SUN's strong open beta testing results increased our confidence that the game will bring additional sources of revenue for the Company and will enhance and diversify the number of our revenue-generating games. In addition to our strong MMORPG portfolio, FIFA Online and Audition 2 will be The9's initial steps into the growing casual game arena. We believe The9 is well positioned for further sustainable growth in the rapidly evolving Chinese online game market." Discussion of The9's First Quarter 2007 Results (Preliminary Unaudited) Revenues For the first quarter of 2007, The9 reported total gross revenues of RMB284.7 million (US$36.9 million), a 4% decrease from RMB297.8 million (US$38.6 million) in the fourth quarter of 2006 and a 27% increase from RMB223.5 million (US$28.9 million) in the first quarter of 2006. Total net revenues were RMB270.0 million (US$35.0 million), a 4% decrease from RMB282.7 million (US$36.6 million) in the fourth quarter of 2006 and a 27% increase from RMB212.1 million (US$27.5 million) in the first quarter of 2006. The quarter-over-quarter revenue decrease was mainly due to the seasonal impact on Blizzard Entertainment(R)'s World of Warcraft(R)'s usage during the Chinese New Year and winter holiday. Net revenues attributable to the operations of Blizzard Entertainment(R)'s World of Warcraft(R), including game playing time, merchandise and installation package sales, were RMB266.3 million (US$34.5 million) in the first quarter of 2007, a 5% decrease from the previous quarter due primarily to the holiday impact, and a 27% increase from the same period of last year. For the first quarter of 2007, online game services gross revenues were RMB281.3 million (US$36.4 million), a 5% decrease from RMB296.7 million (US$38.4 million) in the fourth quarter of 2006 and a 27% increase from RMB220.8 million (US$28.6 million) in the first quarter of 2006. For the first quarter of 2007, gross revenues from game operating support, website solutions and advertisement, were RMB2.6 million (US$0.3 million), an increase of 430% from the previous quarter and 247% from the same period of last year. The increase in these revenues was mainly due to certain technical support services provided in the quarter, where no such services were provided in the previous quarter or in the same period last year. Other gross revenues mainly included sales of WoW related merchandise and installation packages. For the first quarter of 2007, other gross revenues were RMB0.8 million (US$0.1 million) compared to RMB0.6 million (US$0.08 million) in the fourth quarter of 2006 and RMB1.9 million (US$0.2 million) in the first quarter of 2006. The quarter-over-quarter increase was primarily due to sales of installation packages of the Guild Wars game during the first quarter of 2007 when it commenced open beta testing while there were no such revenues in the previous quarter. Gross Profit Gross profit for the first quarter of 2007 decreased by 3% quarter-over-quarter but increased 37% year-over-year to RMB130.3 million (US$16.9 million). The sequential decrease of gross profit was mainly due to decreased revenues as mentioned above. Gross profit margin for the first quarter 2007 remained relatively stable at 48% compared to the previous quarter, but improved from 45% in the same period of last year. Operating Expenses For the first quarter of 2007, operating expenses were RMB58.1 million (US$7.5 million), a 6% increase from RMB54.7 million (US$7.1 million) in the previous quarter and a 52% increase from RMB38.3 million (US$5.0 million) in the same period of last year. The sequential increase in operating expenses was primarily due to increased product development expenses relating to certain costs for Soul of The Ultimate Nation(TM) and Guild Wars during their respective closed and open beta testing phases, partially offset by decreased sales and marketing expenses incurred for WoW as relatively less updates were introduced in the first quarter. Income from Operations For the first quarter of 2007, profit from operations decreased by 10% quarter-over-quarter but increased 27% year-over-year to RMB72.1 million (US$9.3 million). Operating margin for the first quarter of 2007 was 27%, remained stable compared to 28% in the previous quarter and 27% in the same period of last year. The slight sequential decline of operating margin was a combined result of decreased revenues and increased operating expenses as mentioned above. Other Income (Expenses) Other expenses for the first quarter of 2007 was RMB0.9 million (US$0.1 million) compared to other income of RMB19.1 million (US$2.5 million) in the fourth quarter of 2006 and other expenses of RMB0.5 million (US$0.06 million) in the first quarter of 2006. The sequential difference was primarily due to the receipt of a financial subsidy of RMB19.8 million (US$2.6 million) from the local government in the fourth quarter of 2006, compared to no such financial subsidy being received in the first quarter of 2007. Income Tax Benefit (Expense) Income tax expense for the first quarter of 2007 was RMB8.1 million (US$1.0 million) compared to income tax benefit of RMB1.0 million (US$0.1 million) in the fourth quarter of 2006 and income tax benefit of RMB0.2 million (US$0.02 million) in the first quarter of 2006. This was primarily due to the increase of effective tax rate following the expiration of income tax holiday of a significant PRC subsidiary, partially offset by adjustments of RMB7.2 million (US$0.9 million) to deferred tax valuation allowances due to the anticipated utilization of tax loss carry forward. Gain (Loss) on Equity Investments For the first quarter of 2007, loss on equity investments, net of taxes, amounted to RMB1.5 million (US$0.2 million), compared to a loss of RMB1.1 million (US$0.1 million) for the fourth quarter of 2006, and a gain of RMB1.1 million (US$0.1 million) for the first quarter of 2006. The sequential increase in loss on equity investments was primarily because most of the existing affiliated companies were still in the game development or early game commercialization stages, thus contributed losses in the first quarter of 2007; whereas in the fourth quarter of 2006, the joint venture that operates Blizzard Entertainment(R)'s World of Warcraft(R) in other greater China regions, which we disposed of in late 2006, recorded a gain during the fourth quarter of 2006, which offset, to a large extent, the losses incurred by the other affiliated companies. Net Income For the first quarter of 2007, net income was RMB66.1 million (US$8.6 million), which decreased by 37% quarter-over-quarter from RMB105.1 million (US$13.6 million) in the fourth quarter of 2006 but increased by 12% year-over-year compared to RMB58.8 million (US$7.6 million) in the first quarter of 2006. The sequential decrease of net income was a result of the cumulative effect of the foregoing factors. Excluding a financial subsidy of RMB19.8 million (US$2.6 million) received from the local government, gain on investment disposal of RMB23.4 million (US$3.0 million) from the sale of certain equity investment, and impairment loss on one of our investments of RMB20.4 million (US$2.6 million) in the fourth quarter of 2006, net income for the first quarter of 2007 decreased by 20% from the previous quarter. Fully diluted earnings per share and per ADS for the first quarter of 2007 was RMB2.65 (US$0.34), compared to RMB4.25 (US$0.55) in the fourth quarter of 2006 and RMB2.42 (US$0.31) in the first quarter of 2006. EBITDA (non-GAAP) is defined as earnings before depreciation of fixed assets, amortization of intangibles and income tax expenses/benefits, as applicable. For the first quarter of 2007, EBITDA (non-GAAP) was RMB117.7 million (US$15.2 million) compared to EBITDA (non-GAAP) of RMB146.6 million (US$19.0 million) for the previous quarter and RMB99.6 million (US$12.9 million) for the same period of last year. For the first quarter of 2007, fully diluted EBITDA (non-GAAP) per share was RMB4.72 (US$0.61) compared with RMB5.93 (US$0.77) for the fourth quarter of 2006 and RMB4.10 (US$0.53) in the first quarter of 2006. As at March 31, 2007, the Company's total cash and cash equivalents balance was RMB859.6 million (US$111.3 million). The decrease in cash and cash equivalents from RMB937.8 million (US$121.4 million) as at December 31, 2006 was mainly due to the combined result of capital expenditures on a new server site and upgrades of existing server sites in preparation for the launch of World of Warcraft: The Burning Crusade(TM), payments relating to the purchase of our headquarter office building in Shanghai, as well as prepaid royalty payments to the licensor relating to World of Warcraft(R)'s China operations, offset in part by receipts from prepaid game points, and final receipts of proceeds from the disposal of our investment in the joint venture that operates World of Warcraft(R) in the other regions of greater China. The conversion of Renminbi (RMB) into U.S. dollars (US$) in this press release is based on the noon buying rate in The City of New York for cable transfers in Renminbi per U.S. dollar as certified for customs purposes by the Federal Reserve Bank of New York as of March 30, 2007 (the last business day of first quarter of 2007), which was RMB7.7232 to US$1.00. The percentages stated in this press release are calculated based on the RMB amounts. Non-GAAP Measure To supplement the consolidated financial statements presented in accordance with accounting principles generally accepted in the United States ("GAAP"), The9 uses the non-GAAP measure of EBITDA, which is adjusted from the most directly comparable financial measures calculated and presented in accordance with GAAP to exclude certain expenses. The non-GAAP financial measure is provided to enhance investors' overall understanding of the Company's operating performance. EBITDA (non-GAAP) is defined as earnings before depreciation of fixed assets, amortization of intangibles and income tax expenses/benefits, as applicable. The Company believes its EBITDA provides useful information to both management and investors as it excludes certain expenses that are not expected to result in future cash payments. The use of EBITDA has certain limitations. Depreciation and amortization expense for various assets and income tax expenses/benefits have been and will be incurred and are not reflected in the presentation of EBITDA. Each of these items should also be considered in the overall evaluation of our results. EBITDA should not be considered as a measure of our liquidity. We compensate for these limitations by providing the relevant disclosure of our depreciation and amortization, and income tax expenses/benefits in our reconciliations to the GAAP financial measure, which should be considered when evaluating our performance. EBITDA is not defined under GAAP, and our EBITDA is not a measure of net income, operating income, operating performance or liquidity presented in accordance with GAAP. When assessing our operating performance, you should not consider this data in isolation or as a substitute for our net income, operating income or any other operating performance measure that is calculated in accordance with GAAP. In addition, our EBITDA may not be comparable to similarly titled measures utilized by other companies since such other companies may not calculate EBITDA in the same manner as we do. For more information on this non-GAAP financial measure, please see the tables captioned "Reconciliation of non-GAAP to GAAP results" set forth at the end of this release. Other Developments The9 today also announced that Mr. Alan Chen, Vice President and Chief Technology Officer, will be leaving the Company on June 30, 2007 due to personal reasons. Mr. Huanxin Jiang, currently our Senior Technical Director, will be promoted Vice President, effective June 30, 2007. Mr. Jiang joined The9 in February 2004 and after this promotion he will be in charge of our technical operations. In addition, in recognition to their contribution to the Company, Ms. Hannah Lee, currently our Vice President & Chief Financial Officer, and Mr. Jun Yao, currently our Vice President, will be promoted to Senior Vice President & Chief Financial Officer, and Senior Vice President, respectively, effective June 30, 2007. Conference Call / Webcast Information The9's management team will host a conference call on Monday, May 21, 2007 at 9:00 PM, US Eastern Time, corresponding with Tuesday, May 22, 2007 at 9:00 AM, Beijing Time, to present an overview of The9's financial performance and business operations. Investors, analysts and other interested parties will be able to access the live conference by calling +1-617-597-5329, password "41286252". In the U.S., members of the financial community may also participate in the call by dialing toll-free +1-866-383-7998, password "41286252". A replay of the call will be available through May 29, 2007. The dial-in details for the replay: U.S. toll free number +1-888-286-8010, International dial-in number +1-617-801-6888; Password "22906365". The9 Limited will also provide a live webcast of the earnings call. Participants in the webcast should log onto the Company's web site www.corp.the9.com 15 minutes prior to the call, then click on the icon for "The9 Limited Q1 2007 Earnings Conference Call" and follow the instructions. About The9 Limited The9 Limited is a leading online game operator in China. The9's business is primarily focused on operating and developing high-quality games for the Chinese online game players market. The9 directly or through affiliates operates licensed MMORPGs, consisting of MU(R), Blizzard Entertainment(R)'s World of Warcraft(R), Soul of The Ultimate Nation(TM), and its first proprietary MMORPG, Joyful Journey West(TM), in mainland China. It has also obtained exclusive licenses to operate additional MMORPGs and advanced casual games in China, including Granado Espada, Guild Wars, Hellgate: London, Ragnarok Online 2, Emil Chronicle Online, Huxley, FIFA Online, and Audition 2. In addition, The9 is also working on the development of a 3D fantasy MMORPG game, Fantastic Melody Online(TM). Safe Harbor Statement This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Among other things, the business outlook and quotations from management in this press release contain forward-looking statements. The9 may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission on Forms 20-F and 6-K, etc., in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about The9's beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of important factors could cause actual results to differ materially from those contained in any forward-looking statement. Potential risks and uncertainties include, but are not limited to, The9's limited operating history as an online game operator, political and economic policies of the Chinese government, the laws and regulations governing the online game industry, information disseminated over the Internet and Internet content providers in China, intensified government regulation of Internet cafes, The9's ability to retain existing players and attract new players, license, develop or acquire additional online games that are appealing to users, anticipate and adapt to changing consumer preferences and respond to competitive market conditions, and other risks and uncertainties outlined in The9's filings with the U.S. Securities and Exchange Commission, including its annual reports on Form 20-F. The9 does not undertake any obligation to update any forward-looking statement, except as required under applicable law. (1) World of Warcraft(R) and Blizzard Entertainment(R) are trademarks or registered trademarks of Blizzard Entertainment(R), Inc. in the U.S. and/or other countries. (2) Activated paid accounts represent the number of CD Keys that we sold to customers and have been activated by customers to log-on to Blizzard Entertainment(R)'s World of Warcraft(R) game in China. THE9 LIMITED CONSOLIDATED STATEMENTS OF INCOME (Expressed in Renminbi - RMB and US Dollars - US$, except share data) Quarter Ended March 31, December 31, March 31, March 31, 2006 2006 2007 2007 RMB RMB RMB US$ (unaudited) (unaudited) (unaudited) (unaudited) Revenues: Online game services 220,780,344 296,721,036 281,304,681 36,423,332 Game operating support, website solutions and advertisement 755,100 495,169 2,623,071 339,635 Other revenues 1,929,118 598,872 769,488 99,633 223,464,562 297,815,077 284,697,240 36,862,600 Sales Taxes (11,317,419) (15,138,187) (14,695,927) (1,902,829) Net Revenues 212,147,143 282,676,890 270,001,313 34,959,771 Cost of Services (117,045,133) (147,970,185) (139,741,064) (18,093,674) Gross Profit 95,102,010 134,706,705 130,260,249 16,866,097 Operating Expenses: Product development (8,906,763) (5,176,455) (9,594,597) (1,242,308) Sales and marketing (11,026,504) (17,982,287) (16,092,437) (2,083,649) General and administrative (18,337,604) (31,501,431) (32,445,657) (4,201,064) Total operating expenses: (38,270,871) (54,660,173) (58,132,691) (7,527,021) Profit from operations 56,831,139 80,046,532 72,127,558 9,339,076 Interest income, net 1,208,529 3,023,648 4,408,329 570,790 Other income (expenses), net (498,355) 19,123,592 (873,104) (113,050) Income before income tax benefit (expense), gain on investment disposal and gain (loss) on equity investments 57,541,313 102,193,772 75,662,783 9,796,816 Income tax benefit (expense) 188,891 1,015,569 (8,073,294) (1,045,330) Income before gain on investment disposal, impairment loss on investment and gain (loss) on equity investments 57,730,204 103,209,341 67,589,489 8,751,486 Gain on investment disposal - 23,409,702 - - Impairment loss on investment - (20,401,915) - - Gain (loss) on equity investments, net of taxes 1,077,589 (1,148,792) (1,504,470) (194,799) Net income 58,807,793 105,068,336 66,085,019 8,556,687 Other comprehensive income: Translation adjustments 37 - - - Comprehensive Income 58,807,830 105,068,336 66,085,019 8,556,687 Earnings per share - Basic 2.42 4.28 2.67 0.35 - Diluted 2.42 4.25 2.65 0.34 Weighted average shares outstanding - Basic 24,252,920 24,564,824 24,730,143 24,730,143 - Diluted 24,301,835 24,713,922 24,969,420 24,969,420 THE9 LIMITED CONSOLIDATED BALANCE SHEETS (Expressed in Renminbi - RMB and US Dollars - US$) As at December 31, 2006 March 31, 2007 March 31, 2007 RMB RMB US$ (unaudited) (unaudited) (unaudited) Assets Current Assets Cash and cash equivalents 937,845,817 859,597,646 111,300,710 Accounts receivable 10,174,484 10,417,201 1,348,819 Advances to suppliers 9,036,620 5,949,176 770,299 Prepayments and other current assets 69,153,131 39,486,507 5,112,713 Prepaid royalties 27,558,207 17,248,311 2,233,311 Deferred costs 33,324,942 34,940,184 4,524,055 Deferred tax assets, current - 7,559,570 978,813 Total current assets 1,087,093,201 975,198,595 126,268,720 Investments in equity investees 30,117,605 28,613,136 3,704,829 Property, equipment and software 227,512,006 225,860,116 29,244,370 Goodwill 30,199,751 30,199,751 3,910,264 Intangible assets 244,271,279 243,141,511 31,481,965 Prepayment for office building and equipments - 244,628,873 31,674,549 Long-term deposit - 454,212 58,811 Deferred tax assets, non-current 5,391,123 7,788,458 1,008,450 Total Assets 1,624,584,965 1,755,884,652 227,351,958 Liabilities and Shareholders' Equity Current Liabilities Accounts payable 12,692,978 29,478,199 3,816,837 Due to related parties 332,797 385,186 49,874 Income tax payable - 18,030,198 2,334,550 Other taxes payable 23,589,754 16,526,947 2,139,909 Advances from customers 88,040,975 110,928,121 14,362,974 Deferred revenue 111,302,531 119,310,200 15,448,286 Other payables and accruals 52,467,643 42,598,296 5,515,627 Total current liabilities 288,426,678 337,257,147 43,668,057 Minority interests - - - Commitments and contingencies - - - Shareholders' Equity Common shares (US$0.01 par value; 24,688,038 shares issued and outstanding as of December 31, 2006, 24,773,412 shares issued and outstanding as of March 31, 2007) 2,041,673 2,048,292 265,213 Additional paid-in capital 941,786,807 958,164,387 124,063,133 Statutory reserves 20,745,422 20,745,422 2,686,117 Retained earnings 371,584,385 437,669,404 56,669,438 Total shareholders' equity 1,336,158,287 1,418,627,505 183,683,901 Total liabilities and shareholders' equity 1,624,584,965 1,755,884,652 227,351,958 THE9 LIMITED RECONCILIATION OF NON-GAAP TO GAAP RESULTS (Expressed in Renminbi - RMB and US Dollars - US$, except share data) Quarter Ended March 31, December 31, March 31, March 31, 2006 2006 2007 2007 RMB RMB RMB US$ (unaudited) (unaudited) (unaudited) (unaudited) GAAP net income 58,807,793 105,068,336 66,085,019 8,556,687 Depreciation of property, equipment and software 18,030,884 21,666,970 23,124,444 2,994,153 Amortization of intangible assets 22,942,091 20,885,566 20,465,268 2,649,843 Income tax expense (benefit) (188,891) (1,015,569) 8,073,294 1,045,330 EBITDA (Non-GAAP) 99,591,877 146,605,303 117,748,025 15,246,013 GAAP earnings per share - Basic 2.42 4.28 2.67 0.35 - Diluted 2.42 4.25 2.65 0.34 Non-GAAP EBITDA per share - Basic 4.11 5.97 4.76 0.62 - Diluted 4.10 5.93 4.72 0.61 Weighted average shares outstanding - Basic 24,252,920 24,564,824 24,730,143 24,730,143 - Diluted 24,301,835 24,713,922 24,969,420 24,969,420 For further information, please contact: Ms. Dahlia Wei Senior Manager, Investor Relations The9 Limited Tel: +86-21-5172-9990 Email: IR@corp.the9.com Website: http://www.corp.the9.com
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