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2007'02.16.Fri
The9 Limited Reports Fourth Quarter and Fiscal Year 2006 Unaudited Financial Results
February 15, 2007



    SHANGHAI, China, Feb. 15 /Xinhua-PRNewswire/ -- The9
Limited (Nasdaq: NCTY)("The9"), a leading online
game operator in China, today announced its unaudited
financial results for the fourth quarter and fiscal year
ended December 31, 2006.

    Fourth Quarter 2006 Financial Highlights:

    -- Net revenues for the fourth quarter of 2006
increased by 21% quarter-
       over-quarter and 33% year-over-year to RMB282.7
million (US$36.2 
       million).

    -- Net revenues attributable to the operations of
Blizzard 
       Entertainment(R)'s World of Warcraft(R)
("WoW")(1), which included 
       revenues from game playing time, merchandise and
installation package 
       sales, increased by 22% quarter-over-quarter and 33%
year-over-year to 
       RMB281.4 million (US$36.1 million) in the fourth
quarter of 2006. 

    -- Net income for the fourth quarter of 2006 was
RMB105.1 million (US$13.5
       million), a 63% increase from RMB64.3 million
(US$8.2 million) in the 
       third quarter of 2006, and a 54% increase from
RMB68.3 million (US$8.8 
       million) in the fourth quarter of 2005.  Excluding a
financial subsidy 
       of RMB19.8 million (US$2.5 million) received from
the local government 
       in the fourth quarter of 2006, net income for the
fourth quarter of 
       2006 increased by 33% from the previous quarter.

    -- EBITDA (non-GAAP) was RMB146.6 million (US$18.8
million) in the fourth 
       quarter of 2006, a quarter-over-quarter increase of
39% from RMB105.4 
       million (US$13.5 million) in the third quarter of
2006, and a year-
       over-year increase of 35% from RMB 108.9 (US$14.0
million) in the 
       fourth quarter of 2005.

    -- Fully diluted earnings per share (one American
Depositary Share "ADS" 
       represents one ordinary share) were RMB4.25
(US$0.54) for the fourth 
       quarter of 2006, compared with RMB2.61 (US$0.33) for
the third quarter 
       of 2006, and RMB2.82 (US$0.36) for the fourth
quarter of 2005.  Fully 
       diluted EBITDA (non-GAAP) per share were RMB5.93
(US$0.76) for the 
       fourth quarter of 2006, compared with RMB4.28
(US$0.55) for the third 
       quarter of 2006 and RMB4.50 (US$0.58) for the fourth
quarter of 2005. 


    Fiscal Year 2006 Financial Highlights:

    -- Net revenues for the fiscal year 2006 increased by
112% year-over-year 
       to RMB985.8 million (US$126.3 million) from RMB465.0
million (US$59.6 
       million) for the fiscal year 2005. 

    -- Net income for the fiscal year 2006 was RMB312.5
million (US$40.0 
       million), a 331% increase year-over-year from
RMB72.5 million (US$9.3 
       million) for the fiscal year 2005. Excluding
financial subsidies of 
       RMB31.0 million (US$4.0 million) and RMB13.4 million
(US$1.7 million) 
       received from the local government in fiscal year
2006 and 2005 
       respectively, net income for fiscal year 2006
increased by 376% from 
       fiscal year 2005.
  
    -- EBITDA (non-GAAP) was RMB476.3 million (US$61.0
million) for fiscal 
       year 2006, compared with EBITDA (non-GAAP) of
RMB151.6 million (US$19.4
       million) for fiscal year 2005.

    -- Fully diluted earnings per share were RMB12.72
(US$1.63) and EBITDA 
       (non-GAAP) per share were RMB19.39 (US$2.48) for the
fiscal year 2006, 
       compared with fully diluted earnings per share
RMB2.92 (US$0.37) and 
       fully diluted EBITDA (non-GAAP) per share RMB6.11
(US$0.78) for the 
       fiscal year 2005.

    Management Comments:

    Commenting on the fourth quarter 2006 results, Jun Zhu,
Chairman and Chief Executive Officer of The9 said, "We
are very pleased to report record revenues and earnings for
our fourth quarter and fiscal year 2006.  In the fourth
quarter of 2006, Blizzard Entertainment's World of Warcraft
game attained peak and average concurrent users of over
680,000 and 340,000, respectively, in mainland China.  As
of December 31, 2006, approximately 6.8 million paid
accounts had been activated(2).

    In addition to the World of Warcraft, which continues
to experience steady growth, two of our new games, Guild
Wars and Soul of The Ultimate Nation(TM) are currently in
limited open beta testing and close beta testing
respectively.  In addition, to date in 2007, we have
obtained exclusive licenses to operate in mainland China
Ragnarok Online 2 and Emil Chronicle Online, two
cartoon-style massively multiplayer online role playing
games, and Huxley, a highly-rated massively multiplayer
online first-person shooting game.  Entering 2007, we
believe The9 possesses one of the strongest and most
diversified game portfolios in the China online game
industry.  With our strong pipeline of games, The9 will
continue to leverage its solid operating capabilities to
deliver multiple high-caliber games in the mainland China
market and will provide fulfilling and exciting
entertainment to Chinese online game players."

    Hannah Lee, Vice President and Chief Financial Officer,
commented, "We are encouraged to see Blizzard
Entertainment's World of Warcraft game resumed strong
growth momentum in the fourth quarter of 2006, proving that
the strategy in the third quarter of 2006, such as merging
servers and opening new server sites, were worthwhile
investments for the WoW game.  In the meantime, several of
our new games are being prepared for the Chinese market. 
We expect the year 2007 will be an even more exciting year
as we plan to roll out the highly anticipated expansion
pack for World of Warcraft: The Burning Crusade(TM), to
introduce multiple high-caliber games to the mainland China
market, and to further enhance and diversify our product
pipeline.  Executing on our strategy, we will continue to
leverage The9's leading market position as well as
operational experiences and strengths to drive long-term
sustainable shareholder value."

     (1) World of Warcraft and Blizzard Entertainment are
trademarks or 
         registered trademarks of Blizzard Entertainment,
Inc. in the U.S.  
         and/or other countries.

     (2) Activated paid accounts represent the number of CD
Keys that we sold 
         to customers and have been activated by customers
to log-on to 
         Blizzard Entertainment's World of Warcraft game in
China.


    Discussion of The9's Fourth Quarter and Fiscal Year
2006 Results (Preliminary Unaudited) 

    Revenues

    For the fourth quarter of 2006, The9 reported net
revenues of RMB282.7 million (US$36.2 million), a 21%
increase from the third quarter of 2006 and 33% increase
from the fourth quarter of 2005.  For fiscal year 2006, net
revenues increased by 112% to RMB985.8 million (US$126.3
million) from RMB 465.0 million (US$59.6 million) in fiscal
year 2005.  

    The substantial year-over-year revenue increase is
primarily the result of The9 commencing commercial
operation of Blizzard Entertainment's World of Warcraft
game in mainland China in June 2005.  In fiscal year 2005,
approximately seven months of revenues from WoW was
recorded, whereas in fiscal year 2006, WoW was in full year
operations.  For the fourth quarter and fiscal year 2006,
net revenues attributable to the operations of WoW,
including game playing time, merchandise sales and other
related revenues, were RMB281.4 million (US$36.1 million)
and RMB977.6 million (US$125.3 million), respectively.

    For the fourth quarter of 2006, online game services
gross revenues were RMB296.7 million (US$38.0 million), a
23% increase from the third quarter of 2006 and 34%
increase from the fourth quarter of 2005.  For fiscal year
2006, these revenues were RMB1,028.0 million (US$131.7
million), compared with RMB466.6 million (US$59.8 million)
in fiscal year 2005. 

    For the fourth quarter of 2006, gross revenues from
game operating support, website solutions and
advertisement, were RMB0.5 million (US$0.06 million), a
decrease of 81% from the previous quarter and 44% from the
same period of last year.  For fiscal year 2006, these
revenues were RMB4.8 million (US$0.6 million), a decrease
of 21% from RMB6.1 million (US$0.8 million) in fiscal year
2005.  The decrease in these revenues was mainly due to the
decline in revenues of the MU game.

    Other gross revenues mainly included sales of WoW
related merchandise and installation packages.  For the
fourth quarter of 2006, other gross revenues decreased to
RMB0.6 million (US$0.08 million) from RMB1.9 million
(US$0.2 million) in the third quarter of 2006 and RMB1.8
million (US$0.2 million) in the fourth quarter of 2005. 
For fiscal year 2006, other gross revenues decreased by 66%
to RMB5.6 million (US$0.7 million) from RMB16.6 million
(US$2.1 million) in fiscal year 2005, primarily due to a
decrease of sales of WoW installation packages in fiscal
year 2006 compared to such sales in fiscal year 2005, when
more installation packages were sold with the
commercialization of the WoW game in June 2005. 

    Gross Profit 

    Gross profit for the fourth quarter of 2006 increased
by 25% quarter-over-quarter and 38% year-over-year to
RMB134.7 million (US$17.3 million), mainly due to increased
revenues.  Gross profit margin increased to 48% for the
fourth quarter of 2006 from 46% in both the previous
quarter and the same period of last year.  The sequential
improvement in gross profit margin was mainly because of
increased player usage and utilization of server capacities
in the fourth quarter of 2006 following the completion of
planned server merges and opening of a new server site in
the third quarter of 2006.

    For fiscal year 2006, gross profit increased by 106% to
RMB461.8 million (US$59.2 million) from RMB224.6 million
(US$28.8 million) in fiscal year 2005.  The year-over-year
increase of gross profit was primarily due to full year
revenue contribution from operations of Blizzard
Entertainment's World of Warcraft in fiscal year 2006
versus only approximately seven months of revenue
contribution in fiscal year 2005.  Gross profit margin for
fiscal year 2006 was 47%, remained relatively stable
compared to 48% for fiscal year 2005.

    Operating Expenses

    For the fourth quarter of 2006, operating expenses were
RMB54.7 million (US$7.0 million), a 23% increase from
RMB44.6 million (US$5.7 million) in the previous quarter
and 22% increase from RMB44.7 million (US$5.7 million) in
the same period of last year.  The sequential increase in
operating expenses was a combined result of increased sales
and marketing expenses relating to the preparation for the
launch of Guild Wars and the Soul of the Ultimate
Nation(TM) games in mainland China, and increased general
and administrative expenses due to higher year-end related
professional fees. 

    For fiscal year 2006, operating expenses totaled
RMB191.6 million (US$24.6 million), a 16% increase from
RMB164.9 million (US$21.1 million) for the fiscal year of
2005.  This was primarily due to increased general and
administrative expenses primarily related to headcount
increase, share-based compensation expenses resulting from
the adoption of SFAS 123(R), Share-Based Payment, effective
from January 1, 2006, and higher professional fees.

    Income from Operations

    For the fourth quarter of 2006, profit from operations
increased by 26% quarter-over-quarter and 52%
year-over-year to RMB80.0 million (US$10.3 million). 
Operating margin for the fourth quarter of 2006 was 28%,
compared to 27% in the third quarter of 2006 and 25% in the
fourth quarter of 2005.

    For fiscal year 2006, we recorded profit from
operations of RMB270.2 million (US$34.6 million), a 352%
increase compared with RMB59.7 million (US$7.6 million) in
fiscal year 2005.  Operating margin for the fiscal year
2006 was 27%, compared to 13% in the fiscal year 2005. 
Consistent with revenue growth, this significant
improvement was primarily due to full year commercial
operations of World of Warcraft in fiscal year 2006 versus
approximately seven months in fiscal year 2005.

    Other Income (Expenses)

    Other income for the fourth quarter of 2006 was RMB19.1
million (US$2.5 million) compared to other expenses of
RMB1.0 million (US$0.1 million) in the third quarter of
2006 and RMB12.2 million (US$1.6 million) in the fourth
quarter of 2005.  The sequential improvement was primarily
due to the receipt of a financial subsidy of RMB19.8
million (US$2.5 million) from the local government, whereas
no similar financial subsidy was received in the third
quarter of 2006.

    For fiscal year 2006, other income increased by 96% to
RMB28.4 million (US$3.6 million) from RMB14.5 million
(US$1.9 million) in fiscal year 2005.  This was primarily
because in fiscal year 2006, we received financial
subsidies from the local government which amounted to
RMB31.0 million (US$4.0 million), whereas in fiscal year
2005, such financial subsidies only amounted to RMB13.4
million (US$1.7 million).

    Gain on Investment Disposal 

    In the fourth quarter of 2006, we recognized a gain of
approximately RMB23.4 million (US$3.0 million) from the
sale of our equity interest in the joint venture in Taiwan
that operates Blizzard Entertainment's World of Warcraft in
other greater China regions.  

    Impairment Loss on Investment

    In the fourth quarter of 2006, we recorded an
impairment provision of RMB20.4 million (US$2.6 million) in
connection with an investment accounted for by the Company
under the equity method.  No such impairment was recognized
in fiscal year 2005.

    Loss on Equity Investments

    For the fourth quarter of 2006, loss on equity
investments, net of taxes, amounted to RMB1.1 million
(US$0.1 million), which remained relatively stable compared
to a loss of RMB1.2 million (US$0.2 million) for the third
quarter of 2006, but represented a 75% improvement compared
to a loss of RMB4.6 million (US$0.6 million) for the fourth
quarter of 2005.  The significant year-over-year
improvement was primarily due to the joint venture that
operates World of Warcraft in other greater China regions,
which we disposed of in late fiscal year 2006, recorded a
profit during the fourth quarter of 2006, which offset, to
a large extent, the losses made by other affiliated
companies that were still in the development or early game
commercialization stages.  The joint venture recorded a
loss during the same period of last year.

    For fiscal year 2006, we recorded RMB0.9 million
(US$0.1 million) of loss on equity investments, net of
taxes, compared to a loss of RMB13.7 million (US$1.8
million) for fiscal year 2005.  This is also due to the
reasons explained above.

    Net Income

    For the fourth quarter of 2006, net income was RMB105.1
million (US$13.5 million), which increased by 63%
quarter-over-quarter from RMB64.3 million (US$8.2 million)
in the third quarter of 2006 and 54% year-over-year from
RMB68.3 million (US$8.8 million) in the fourth quarter of
2005.  This was a result of the cumulative effect of the
foregoing factors.  Fully diluted earnings per share and
per ADS for the fourth quarter of 2006 was RMB4.25
(US$0.54), compared to RMB2.61 (US$0.33) in the third
quarter of 2006 and RMB2.82 (US$0.36) in the fourth quarter
of 2005.

    For fiscal year 2006, net income totaled RMB312.5
million (US$40.0 million), a 331% increase from RMB72.5
million (US$9.3 million) for fiscal year 2005.  This was a
result of the cumulative effect of the foregoing factors. 
Fully diluted earnings per share and per ADS for fiscal
year 2006 was RMB12.72 (US$1.63), compared to RMB2.92
(US0.37) in fiscal year 2005.

    EBITDA (non-GAAP) is defined as earnings or loss,
respectively, before depreciation of fixed assets,
amortization of intangibles and income tax
expenses/benefits, as applicable.  For the fourth quarter
of 2006, EBITDA (non-GAAP) was RMB146.6 million (US$18.8
million) compared to EBITDA (non-GAAP) of RMB105.4 million
(US$13.5 million) for the previous quarter and RMB108.9
million (US$14.0 million) for the same period of last year.
 For fiscal year 2006, EBITDA (non-GAAP) totaled RMB476.3
million (US$61.0 million) compared to EBITDA (non-GAAP) of
RMB151.6 million (US$19.4 million) for the fiscal year
2005. 

    For the fourth quarter of 2006, fully diluted EBITDA
(non-GAAP) per share was RMB5.93 (US$0.76) compared with
RMB4.28 (US$0.55) for the third quarter of 2006 and RMB4.50
(US$0.58) in the fourth quarter of 2005.  For fiscal year
2006, fully diluted EBITDA (non-GAAP) per share was
RMB19.39 (US$2.48) compared with EBITDA (non-GAAP) per
share of RMB6.11 (US$0.78) for fiscal year of 2005.

    As at December 31, 2006, the Company's total cash and
cash equivalents balance was RMB937.8 million (US$120.2
million).  The increase in cash and cash equivalents from
RMB488.2 million (US$62.6 million) as at December 31, 2005
was mainly due to the combined result of increased receipts
from prepaid game points, and the above-mentioned financial
subsidies, offset in part by purchases of servers, prepaid
royalty payments to the licensor relating to WoW's China
operations, the final payments in early 2006 relating to
the purchase of the remaining interest in the entity that
operates WoW in China, and payments relating to the license
fees for the Guild Wars and Hellgate: London games as well
as an equity investment made during the year. 

    The conversion of Renminbi (RMB) into U.S. dollars
(US$) in this press release is based on the noon buying
rate in The City of New York for cable transfers in
Renminbi per U.S. dollar as certified for customs purposes
by the Federal Reserve Bank of New York as of December 29,
2006 (the last business day of fourth quarter and fiscal
year 2006), which was RMB7.8041 to US$1.00.  The
percentages stated in this press release are calculated
based on the RMB amounts.

    Note to the Financial Information 

    The unaudited financial information disclosed above is
preliminary.  The audit of the financial statements and
related notes to be included in our annual report on Form
20-F for the year ended December 31, 2006 is still in
progress.  Adjustments to the financial statements may be
identified when audit work is completed, which could result
in significant difference from the audited financial
statements to this preliminary unaudited financial
information.  In addition, because management's evaluation
of our internal controls over financial reporting in
connection with of the Sarbanes-Oxley Act of 2002 has not
yet been completed, we make no representations as to the
effectiveness of those internal controls as of the end of
our 2006 fiscal year.

    Non-GAAP Measure

    To supplement the consolidated financial statements
presented in accordance with accounting principles
generally accepted in the United States ("GAAP"),
The9 uses the non-GAAP measure of EBITDA, which is adjusted
from the most directly comparable financial measures
calculated and presented in accordance with GAAP to exclude
certain expenses.  The non-GAAP financial measure is
provided to enhance investors' overall understanding of the
Company's operating performance.

    EBITDA (non-GAAP) is defined as earnings before
depreciation of fixed assets, amortization of intangibles
and income tax expenses/benefits, as applicable.  The
Company believes its EBITDA provides useful information to
both management and investors as it excludes certain
expenses that are not expected to result in future cash
payments.  The use of EBITDA has certain limitations. 
Depreciation and amortization expense for various assets
and income tax expenses/benefits have been and will be
incurred and are not reflected in the presentation of
EBITDA.  Each of these items should also be considered in
the overall evaluation of our results. EBITDA should not be
considered as a measure of our liquidity.  We compensate for
these limitations by providing the relevant disclosure of
our depreciation and amortization, and income tax
expenses/benefits in our reconciliations to the GAAP
financial measure, which should be considered when
evaluating our performance.  EBITDA is not defined under
GAAP, and our EBITDA is not a measure of net income,
operating income, operating performance or liquidity
presented in accordance with GAAP.  When assessing our
operating performance, you should not consider this data in
isolation or as a substitute for our net income, operating
income or any other operating performance measure that is
calculated in accordance with GAAP.  In addition, our
EBITDA may not be comparable to similarly titled measures
utilized by other companies since such other companies may
not calculate EBITDA in the same manner as we do.  For more
information on this non-GAAP financial measure, please see
the tables captioned "Reconciliation of non-GAAP to
GAAP results" set forth at the end of this release.

    Management Appointment

    The9 today announced that it has appointed Fumin
(Benjamin) Lin as Vice President, effective February 14,
2007.  Mr. Lin will participate in leading various aspects
of The9's game operations.

    Before joining The9, since January 2006, Mr. Lin has
served as General Manager of Joypark Webstar Technology
Co., Ltd. in Beijing, an affiliated company of Softstar
Entertainment Inc. From October 2001 to December 2005, Mr.
Lin has served various management functions at Square-Enix
Webstar Inc., a joint venture between Softstar
Entertainment Inc. in Taiwan and Square Enix Co., Ltd. in
Japan, and led it to be the leading game developer and
publisher in Asia.  From October 2000 to September 2001, he
had served as Assistant Vice President of Webstar Inc. in
Taipei.  Prior to that, Benjamin had worked as a product
manager at Softstar Entertainment Inc. and Dynalab Inc. 
Mr. Lin is experienced in leading MMORPG operations in
China.  Mr. Lin received his Bachelor's degree in Arts
& Advertisement from the Chinese Culture University in
Taipei, Taiwan.

    Other Developments

    The9 also announced that it has entered into an
agreement to purchase the office building in Shanghai, PRC,
in which it is currently headquartered, and has leased since
mid 2005.  It is expected that The9 will utilize its
existing working capital to fund this capital investment.

    Conference Call / Webcast Information

    The9's management team will host a conference call on
Wednesday, February 14, 2007 at 8:00 PM, US Eastern Time,
corresponding with Thursday, February 15, 2007 at 9:00 AM,
Beijing Time, to present an overview of The9's financial
performance and business operations.

    Investors, analysts and other interested parties will
be able to access the live conference by calling
+1-617-597-5325, password "88306312".  In the
U.S., members of the financial community may also
participate in the call by dialing toll-free
+1-866-713-8566, password "88306312".  A replay
of the call will be available through February 22, 2007. 
The dial-in details for the replay: U.S. toll free number
+1-888-286-8010, International dial-in number
+1-617-801-6888; Password "34934768".

    The9 Limited will also provide a live webcast of the
earnings call.  Participants in the webcast should log onto
the Company's web site http://www.corp.the9.com 15 minutes
prior to the call, then click on the icon for "The9
Limited Q4 and Fiscal Year 2006 Earnings Conference
Call" and follow the instructions.

    About The9 Limited

    The9 Limited is a leading online game operator in
China.  The9's business is primarily focused on operating
and developing MMORPGs for the Chinese online game players
market.  The9 directly or through affiliates operates
licensed MMORPGs, consisting of MU(R), Mystina Online,
Blizzard Entertainment(R)'s World of Warcraft(R), and its
first proprietary MMORPG, Joyful Journey West(TM), in
China.  It has also obtained exclusive licenses to operate
additional MMORPGs in China, including Granado Espada, Soul
of The Ultimate Nation(TM), Guild Wars, Hellgate: London,
Ragnarok Online 2, Emil Chronicle Online and Huxley.  In
addition, The9 is also working on the development of a 3D
fantasy MMORPG game, Fantasy Melody Online(TM).

    Safe Harbor Statement

    This announcement contains forward-looking statements. 
These statements are made under the "safe harbor"
provisions of the U.S. Private Securities Litigation Reform
Act of 1995.  These forward-looking statements can be
identified by terminology such as "will,"
"expects," "anticipates,"
"future," "intends," "plans,"
"believes," "estimates" and similar
statements.  Among other things, the business outlook and
quotations from management in this press release contain
forward-looking statements.  The9 may also make written or
oral forward-looking statements in its periodic reports to
the U.S. Securities and Exchange Commission on Forms 20-F
and 6-K, etc., in its annual report to shareholders, in
press releases and other written materials and in oral
statements made by its officers, directors or employees to
third parties.  Statements that are not historical facts,
including statements about The9's beliefs and expectations,
are forward-looking statements.  Forward-looking statements
involve inherent risks and uncertainties.  A number of
important factors could cause actual results to differ
materially from those contained in any forward-looking
statement.  Potential risks and uncertainties include, but
are not limited to, The9's limited operating history as an
online game operator, political and economic policies of
the Chinese government, the laws and regulations governing
the online game industry, information disseminated over the
Internet and Internet content providers in China,
intensified government regulation of Internet cafes, The9's
ability to retain existing players and attract new players,
license, develop or acquire additional online games that
are appealing to users, anticipate and adapt to changing
consumer preferences and respond to competitive market
conditions, and other risks and uncertainties outlined in
The9's filings with the U.S. Securities and Exchange
Commission, including its annual reports on Form 20-F. 
The9 does not undertake any obligation to update any
forward-looking statement, except as required under
applicable law.



THE9 LIMITED 
CONSOLIDATED STATEMENTS OF INCOME
(Expressed in Renminbi - RMB and US Dollars - US$, except
share data)

                                            Quarter Ended
                        December 31, September 30, 
December 31, December 31, 
                            2005          2006         
2006         2006
                            RMB           RMB           RMB
          US$
                        (unaudited)   (unaudited)  
(unaudited)   (unaudited)
    
     Revenues:
       Online game     
        services         220,717,384   241,164,777  
296,721,036   38,021,173
       Game operating  
        support,       
        website 
        solutions and  
        advertisement        887,822     2,671,945      
495,169       63,450
       Other revenues      1,795,408     1,917,314      
598,872       76,738
                         223,400,614   245,754,036  
297,815,077   38,161,361
    
     Sales Taxes         (11,164,248)  (12,367,467) 
(15,138,187)  (1,939,774)
    
     Net Revenues        212,236,366   233,386,569  
282,676,890   36,221,587
    
     Cost of Services   (114,950,079) (125,522,051)
(147,970,185) (18,960,570)
    
     Gross Profit         97,286,287   107,864,518  
134,706,705   17,261,017
    
     Operating Expenses:
       Product         
        development       (7,825,264)   (7,749,225)  
(5,176,455)    (663,299)
       Sales and       
        marketing        (14,172,398)  (11,699,467) 
(17,982,287)  (2,304,210)
       General and     
        administrative   (22,666,412)  (25,112,296) 
(31,501,431)  (4,036,523)
    
     Total operating   
      expenses:          (44,664,074)  (44,560,988) 
(54,660,173)  (7,004,032)
    
     Profit from       
      operations          52,622,213    63,303,530   
80,046,532   10,256,985
     Interest income,  
      net                    642,082     2,479,258    
3,023,648      387,444
     Other income      
      (expenses), net     12,208,696    (1,034,921)  
19,123,592    2,450,455
    
     Income before     
      income tax
      benefit (expense), 
      gain on investment    
      disposal, minority
      interest and loss
      on equity        
      investments         65,472,991    64,747,867  
102,193,772   13,094,884
     Income tax benefit
      (expense)              733,186       794,368    
1,015,569      130,133
     Income before gain
      on investment    
      disposal,        
      impairment loss  
      on investment and
      loss on equity   
      investments         66,206,177    65,542,235  
103,209,341   13,225,017
     Gain on investment
      disposal             6,715,917            --   
23,409,702    2,999,667
     Impairment loss on
      investment                  --            --  
(20,401,915)  (2,614,256)
     Loss on equity    
      investments, net 
      of taxes            (4,601,416)   (1,208,010)  
(1,148,792)    (147,204)
     Minority interests           --            --         
  --           --
    
     Net income           68,320,678    64,334,225  
105,068,336   13,463,224
    
     Other             
      comprehensive    
      income:
         
      Translation      
       adjustments         1,115,748            --         
  --           --
     Comprehensive     
      Income              69,436,426    64,334,225  
105,068,336   13,463,224
    
     Earnings per share
       - Basic                  2.82          2.62         
4.28         0.55
       - Diluted                2.82          2.61         
4.25         0.54
    
     Weighted average  
      shares           
      outstanding
       - Basic            24,206,154    24,508,974   
24,564,824   24,564,824
       - Diluted          24,218,551    24,615,761   
24,713,922   24,713,922



THE9 LIMITED
CONSOLIDATED STATEMENTS OF INCOME
(Expressed in Renminbi - RMB and US Dollars - US$, except
share data)

                                                    Year
ended
                                     December 31,  December
31,  December 31, 
                                         2005          2006
         2006
                                         RMB            RMB
          US$
                                      (audited)    
(unaudited)   (unaudited)
    
     Revenues:
       Online game services           466,554,760 
1,027,963,574  131,720,964
       Game operating support,      
        website solutions and  
        advertisement                   6,050,065     
4,800,019      615,064
       Other revenues                  16,586,027     
5,564,186      712,982
                                      489,190,852 
1,038,327,779  133,049,010
    
     Sales Taxes                      (24,164,182)  
(52,501,980)  (6,727,487)
    
     Net Revenues                     465,026,670   
985,825,799  126,321,523
    
     Cost of Services                (240,415,737) 
(524,031,705) (67,148,256)
    
     Gross Profit                     224,610,933   
461,794,094   59,173,267
    
     Operating Expenses:
       Product development            (40,642,275)  
(30,781,632)  (3,944,290)
       Sales and marketing            (61,805,046)  
(59,574,787)  (7,633,781)
       General and administrative     (62,450,984) 
(101,282,708) (12,978,141)
    
     Total operating expenses:       (164,898,305) 
(191,639,127) (24,556,212)
    
     Profit from operations            59,712,628   
270,154,967   34,617,055
     Interest income, net              10,021,605     
9,136,273    1,170,702
     Other income (expenses), net      14,467,150    
28,416,722    3,641,255
    
     Income before income tax
      benefit (expense), gain on    
      investment disposal, minority  
      interest and loss on equity   
      investments                      84,201,383   
307,707,962   39,429,012
     Income tax benefit (expense)        (168,255)    
2,669,763      342,097
     Income before gain on          
      investment disposal,          
      impairment loss on investment 
      and loss on equity investments   84,033,128   
310,377,725   39,771,109
     Gain on investment disposal        6,715,917    
23,409,702    2,999,667
     Impairment loss on investment             --   
(20,401,915)  (2,614,256)
     Loss on equity investments, net
      of taxes                        (13,736,790)     
(908,464)    (116,409)
     Minority interests                (4,540,568)         
  --           --
    
     Net income                        72,471,687   
312,477,048   40,040,111
    
     Other comprehensive income:
   
     Translation adjustments               73,963          
  --           --
     Comprehensive Income              72,545,650   
312,477,048   40,040,111
    
     Earnings per share
       - Basic                               3.00         
12.78         1.64
       - Diluted                             2.92         
12.72         1.63
    
     Weighted average shares        
      outstanding
       - Basic                         24,192,113    
24,456,507   24,456,507
       - Diluted                       24,804,997    
24,565,947   24,565,947




THE9 LIMITED
CONSOLIDATED BALANCE SHEETS
(Expressed in Renminbi - RMB and US Dollars - US$)

                                                       As
at
                                     December 31,  
December 31,  December 31,
                                         2005          
2006          2006
                                         RMB            RMB
          US$
                                      (audited)    
(unaudited)   (unaudited)
    
    Assets
    Current Assets
      Cash and cash equivalents       488,244,667   
937,845,817  120,173,475
      Accounts receivable              10,593,866    
10,174,484    1,303,736
      Due from related parties         12,395,125          
  --           --
      Advances to suppliers             4,289,443     
9,036,620    1,157,932
      Prepayments and other current
       assets                          28,395,864    
69,153,131    8,861,128
      Prepaid royalties                42,995,946    
27,558,207    3,531,247
      Deferred costs                   24,075,214    
33,324,942    4,270,184
    Total current assets              610,990,125 
1,087,093,201  139,297,702
    Investments in equity investees    46,835,993    
30,117,605    3,859,203
    Property, equipment and        
     software                         231,436,683   
227,512,006   29,152,882
    Goodwill                           30,199,751    
30,199,751    3,869,729
    Intangible assets                 289,035,226   
244,271,279   31,300,378
    Long-term deposits                  3,132,338          
  --           --
    Deferred tax assets, non-      
     current                            2,104,464     
5,391,123      690,806
    Total Assets                    1,213,734,580 
1,624,584,965  208,170,700
    
    Liabilities and Shareholders'  
     Equity
    Current Liabilities
      Accounts payable                 15,948,674    
12,692,978    1,626,450
      Due to related parties            3,181,004       
332,797       42,644
      Other taxes payable               8,123,356    
23,589,754    3,022,739
      Advances from customers          61,651,267    
88,040,975   11,281,375
      Deferred revenue                 76,514,940   
111,302,531   14,262,059
      Other payables and accruals      26,793,070    
52,467,643    6,723,085
      Acquisition related liability    79,537,653          
  --           --
    Total current liabilities         271,749,964   
288,426,678   36,958,352
    Minority interests                         --          
  --           --
    Commitments and contingencies              --          
  --           --
    
    Shareholders' Equity
    Common shares (US$0.01 par     
     value; 24,214,130 and         
     24,688,038 shares issued and  
     outstanding as of December 31,
     2005 and 2006)                     2,004,033     
2,041,673      261,615
    Additional paid-in capital        860,068,478   
941,786,807  120,678,465
    Statutory reserves                     54,172    
20,745,422    2,658,272
    Accumulated other comprehensive
     income                                59,346          
  --           --
    Retained earnings                  79,798,587   
371,584,385   47,613,996
    Total shareholders' equity        941,984,616 
1,336,158,287  171,212,348
    Total liabilities and          
     shareholders' equity           1,213,734,580 
1,624,584,965  208,170,700



THE9 LIMITED
RECONCILIATION OF NON-GAAP TO GAAP RESULTS
(Expressed in Renminbi - RMB and US Dollars - US$, except
share data)

                                              Quarter
Ended
                          December 31, September 30,
December 31, December 31,
                               2005         2006        
2006         2006
                                RMB          RMB         
RMB         US$
                            (unaudited)  (unaudited) 
(unaudited) (unaudited)
    
    GAAP net income          68,320,678   64,334,225 
105,068,336  13,463,224
    Depreciation of fixed  
     assets                  16,065,956   18,513,748  
21,666,970   2,776,357
    Amortization of        
     intangibles             25,248,349   23,306,626  
20,885,566   2,676,230
    Income tax expense     
     (benefit)                 (733,186)    (794,368) 
(1,015,569)   (130,133)
    EBITDA (Non-GAAP)       108,901,797  105,360,231 
146,605,303  18,785,678
    
    GAAP earnings per share
       - Basic                     2.82         2.62       
 4.28        0.55
       - Diluted                   2.82         2.61       
 4.25        0.54
    
    Non-GAAP EBITDA per    
     share
       - Basic                     4.50         4.30       
 5.97        0.76
       - Diluted                   4.50         4.28       
 5.93        0.76
    
    Weighted average shares
     outstanding
       - Basic               24,206,154   24,508,974  
24,564,824  24,564,824
       - Diluted             24,218,551   24,615,761  
24,713,922  24,713,922



THE9 LIMITED
RECONCILIATION OF NON-GAAP TO GAAP RESULTS
(Expressed in Renminbi - RMB and US Dollars - US$, except
share data)

                                                      Year
ended
                                        December 31,
December 31, December 31,
                                            2005        
2006         2006
                                             RMB         
RMB         US$
                                         (unaudited) 
(unaudited) (unaudited)
    
    GAAP net income                       72,471,687 
312,477,048  40,040,111
    Depreciation of fixed assets          39,463,381  
76,158,886   9,758,830
    Amortization of intangibles           39,521,407  
90,286,523  11,569,114
    Income tax expense (benefit)             168,255  
(2,669,763)   (342,097)
    EBITDA (Non-GAAP)                    151,624,730 
476,252,694  61,025,958
    
    GAAP earnings per share
       - Basic                                  3.00       
12.78        1.64
       - Diluted                                2.92       
12.72        1.63
    
    Non-GAAP EBITDA per share
       - Basic                                  6.27       
19.47        2.50
       - Diluted                                6.11       
19.39        2.48
    
    Weighted average shares outstanding
       - Basic                            24,192,113  
24,456,507  24,456,507
       - Diluted                          24,804,997  
24,565,947  24,565,947




    For further information, please contact:

     Ms. Dahlia Wei
     Senior Manager, Investor Relations
     The9 Limited
     Tel:   +86-21-5172-9990
     Email: IR@corp.the9.com
     Web:   http://www.corp.the9.com


SOURCE  The9 Limited
PR
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